首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   444篇
  免费   34篇
  国内免费   1篇
电工技术   1篇
综合类   5篇
化学工业   142篇
金属工艺   4篇
机械仪表   7篇
建筑科学   37篇
能源动力   7篇
轻工业   83篇
水利工程   3篇
石油天然气   1篇
无线电   22篇
一般工业技术   72篇
冶金工业   25篇
自动化技术   70篇
  2024年   1篇
  2023年   7篇
  2022年   4篇
  2021年   40篇
  2020年   11篇
  2019年   19篇
  2018年   18篇
  2017年   14篇
  2016年   26篇
  2015年   21篇
  2014年   28篇
  2013年   34篇
  2012年   31篇
  2011年   37篇
  2010年   32篇
  2009年   27篇
  2008年   21篇
  2007年   21篇
  2006年   18篇
  2005年   10篇
  2004年   7篇
  2003年   15篇
  2002年   7篇
  2001年   5篇
  2000年   2篇
  1999年   5篇
  1998年   6篇
  1997年   4篇
  1996年   4篇
  1992年   1篇
  1991年   2篇
  1988年   1篇
排序方式: 共有479条查询结果,搜索用时 343 毫秒
11.
Virtual worlds, as electronic environments where individuals can interact in a realistic manner in form of avatars, are increasingly used by gamers, consumers and employees. Therefore, they provide opportunities for reinventing business processes. Especially, effective knowledge management (KM) requires the use of appropriate information and communication technology (ICT) as well as social interaction. Emerging virtual worlds enable new ways to support knowledge and knowing processes because these virtual environments consider social aspects that are necessary for knowledge creating and knowledge sharing processes. Thus, collaboration in virtual worlds resembles real‐life activities. In this paper, we shed light on the use of Second Life (SL) as a KM platform in a real‐life setting. To explore the potential and current usage of virtual worlds for knowledge and knowing activities, we conducted a qualitative study at IBM. We interviewed IBM employees belonging to a special workgroup called ‘Web 2.0/virtual worlds’ in order to gain experience in generating and exchanging knowledge by virtually collaborating and interacting. Our results show that virtual worlds – if they are able to overcome problems like platform stability, user interface or security issues – bear the potential to serve as a KM platform. They facilitate global and simultaneous interaction, create a common context for collaboration, combine different tools for communication and enhance knowledge and knowing processes.  相似文献   
12.
Modelling and evaluating quality properties of software is of high importance, especially when our every day life depends on the quality of services produced by systems and devices embedded into our surroundings. This paper contributes to the body of research in quality and model driven software engineering. It does so by introducing; (1) a quality aware software architecting approach and (2) a supporting tool chain. The novel approach with supporting tools enables the systematic development of high quality software by merging benefits of knowledge modelling and management, and model driven architecture design enhanced with domain-specific quality attributes. The whole design flow of software engineering is semi-automatic; specifying quality requirements, transforming quality requirements to architecture design, representing quality properties in architectural models, predicting quality fulfilment from architectural models, and finally, measuring quality aspects from implemented source code. The semi-automatic design flow is exemplified by the ongoing development of a secure middleware for peer-to-peer embedded systems.  相似文献   
13.
Wireless sensor networks are powerful, distributed, self-organizing systems used for event and environmental monitoring. In-network query processors like TinyDB offer a user friendly SQL-like application development. Due to the sensor nodes?? resource limitations, monolithic approaches often support only a restricted number of operators. For this reason, complex processing is typically outsourced to the base station. Nevertheless, previous work has shown that complete or partial in-network processing can be more efficient than the base station approach. In this paper, we introduce AnduIN, a system for developing, deploying, and running complex in-network processing tasks. In particular, we present the query planning and execution strategies used in AnduIN, a system combining sensor-local in-network processing and a data stream engine. Query planning employs a multi-dimensional cost model taking energy consumption into account and decides autonomously which query parts will be processed within the sensor network and which parts will be processed at the central instance.  相似文献   
14.
Kircher K  Thorslund B 《Ergonomics》2009,52(2):165-176
Warning systems for slippery road conditions are a potential newcomer among driver support systems. A total of 75 participants drove in a high-fidelity driving simulator on roads with both visible and invisible ice, to investigate to which extent drivers rely on a low friction warning system. Three experimental groups with different versions of a low friction warning system and a control group without warning system were compared. All drivers ranked the systems according to trust. A system displaying recommended speed received the best ratings. Driving speed was analysed for three particular segments of the route. Generally, lowest speeds were achieved with the recommended speed system. The participants drove more slowly on a slippery segment that looked icy than on the segments that looked dry when they did not receive a low friction warning. When they received a warning for low friction they also lowered their speed for the segment looking like asphalt. The results provide guidelines for how to present low friction warnings to drivers. The design has substantial effects on the resulting behaviour and therefore it can have a high impact on traffic safety. So far, not much research on low friction warning systems has been reported.  相似文献   
15.
Virtual customer integration and open innovation are considered as appropriate means to improve the success of new product development. However, only when consumers are qualified and motivated to contribute promising ideas and relevant know‐how they are able to add value to a producer's innovation process. In this study, we explore the symmetric and asymmetric impact of various creativity components on consumers' idea generation, concept development, or prototype building abilities as well as interest in co‐creation projects. Our results show that creativity components are of different importance. While some characteristics are needed above certain thresholds to successfully accomplish a certain development task, exceeding those does not necessarily lead to better outputs. Other characteristics improve the creative output only if they exceed specific levels.  相似文献   
16.
Using data from the National Educational Panel Study of 2009/2010, this paper investigates the correlation between regional training supply and employees’ training participation. Controlling for other regional factors such as the local unemployment rate, the educational level, the population density and the regional industry composition, the results indicate that training participation is significantly higher in regions with many firms in the training supply market. The predictive power of the other regional factors is rather minor.  相似文献   
17.
18.
While crowdsourcing may strengthen a company's innovation performance, it is only rarely embedded in organizations as an innovation practice. Our action research shows that organizations often struggle with crowdsourcing projects as they represent a different form of innovation projects and require additional capabilities and skills e.g., to frame a crowd challenge, deal with IP rights, manage the crowd, or integrate the vast input into innovation projects. To overcome these problems, organizations have to invest in project-led learning to establish easy-to-use templates and routines e.g., to handle offered incentives or the applied winner selection processes. They further need to enable business-led learning as the established innovation structures, processes, and management practices do not cope with crowdsourcing projects and present some rigidities causing high coordination efforts. Organizations that are willing to run a number of consecutive crowdsourcing projects may rapidly improve their capabilities and even come up with scalable crowdsourcing services. Our findings further suggest that crowdsourcing, digital platforms, artificial intelligence, and as-a-service approaches may also add to general project capability building.  相似文献   
19.
The ubiquitin-proteasome system (UPS) is an established therapeutic target for approved drugs to treat selected hematologic malignancies. While drug discovery targeting the UPS focuses on irreversibly binding epoxyketones and slowly-reversibly binding boronates, optimization of novel covalent-reversibly binding warheads remains largely unattended. We previously reported α-ketoamides to be a promising reversible lead motif, yet the cytotoxic activity required further optimization. This work focuses on the lead optimization of phenoxy-substituted α-ketoamides combining the structure-activity relationships from the primed and the non-primed site of the proteasome β5 subunit. Our optimization strategy is accompanied by molecular modeling, suggesting occupation of P1′ by a 3-phenoxy group to increase β5 inhibition and cytotoxic activity in leukemia cell lines. Key compounds were further profiled for time-dependent inhibition of cellular substrate conversion. Furthermore, the α-ketoamide lead structure 27 does not affect escape response behavior in Danio rerio embryos, in contrast to bortezomib, which suggests increased target specificity.  相似文献   
20.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号